Rube Goldberg Machine

During my Epic Games externship, I created a fully functional Rube Goldberg machine in Unreal Engine, building over a dozen interactive components using Blueprints and physics tools. I designed and tested 3D scenes, imported assets, created seamless chain reactions, and debugged performance issues to ensure smooth execution. I wrapped the project by producing a polished two-minute showcase video that included narration, custom camera work, and sound design to highlight the machine’s full run.

Rube Goldberg Machine

During my Epic Games externship, I created a fully functional Rube Goldberg machine in Unreal Engine, building over a dozen interactive components using Blueprints and physics tools. I designed and tested 3D scenes, imported assets, created seamless chain reactions, and debugged performance issues to ensure smooth execution. I wrapped the project by producing a polished two-minute showcase video that included narration, custom camera work, and sound design to highlight the machine’s full run.

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