Space Muncher is a vibrant 2D arcade-style game developed in Unity as a solo project for my Mobile Game Development course in the Spring 2025 semester, where I earned a perfect score of 100. In this fast-paced experience, players take control of a space explorer on a mission to collect healthy food, dodge junk food, and survive escalating challenges like meteor showers and gravity shifts. The game is fully optimized for both desktop (keyboard controls) and mobile devices (swipe input) via WebGL, making it accessible and intuitive across platforms. While I utilized free assets from the Unity Asset Store, AI-generated visuals, and royalty-free sound effects, every line of code, from core gameplay systems to UI functionality, was written by me. I implemented features such as an adaptive difficulty system, power-ups like shields and slow motion, mobile touch detection, a working pause menu, and high score tracking—all developed independently. Space Muncher reflects my focus on polished gameplay, cross-platform functionality, and clean, maintainable code—all within a lightweight, browser-friendly build.

Defeat The King (Work in Progress)

Defeat The King is a game I’m currently developing in Unreal Engine 5. It’s still a work in progress, but so far I’ve built out core mechanics like interactable chests, doors that require keys, a working health and damage system, collectible coins, a moving platform, and enemies that chase and attack the player. There’s also an NPC that leads you to the first chest, and a health bar UI that tracks your status. The level is set in a medieval world with a focus on exploration and light combat. Next, I will be working on finding appropriate clothes for the characters, completing the weapon system with proper fighting animations, adding NPCs you can talk to, and expanding the UI to help guide the player more clearly.

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